ID: Cart: | Purpose: | Astra Superstars (Japan) | T-1521G | 1MiB Extended RAM |
Cotton 2 (Japan) | T-9904G | 1MiB Extended RAM |
Cyberbots (Japan) | T-1217G | 1MiB Extended RAM |
Daytona USA CCE Net Link Edition | MK-81218 | None | Reserved for future modem support. |
Dennou Senki Virtual On (SegaNet) | GS-7106 | None | Reserved for future modem support. |
Dezaemon 2 (Japan) | T-16804G | Backup Memory | Allows saving. |
Die Hard Trilogy (Europe/USA) | T-16103H | Backup Memory | Game will crash when running with a RAM expansion cart. |
Die Hard Trilogy (Japan) | GS-9123 | Backup Memory | Game will crash when running with a RAM expansion cart. |
Dragon's Dream (Japan) | GS-7114 | None | Reserved for future modem support. |
Duke Nukem 3D | MK-81071 | None | Reserved for future modem support. |
Dungeons and Dragons Collection (Japan) | T-1245G | 4MiB Extended RAM | Game requirement('Shadow over Mystara'). |
Fighter's History Dynamite (Japan) | GS-9107 | 1MiB Extended RAM | Game requirement. |
Final Fight Revenge (Japan) | T-1248G | 4MiB Extended RAM | Game requirement. |
Friends (Japan) | T-20109G | 1MiB Extended RAM |
Groove on Fight (Japan) | T-14411G | 1MiB Extended RAM | Game requirement. |
Habitat II (Japan) | GS-7105 | None | Reserved for future modem support. |
Heart of Darkness (Prototype) | 4a f9 ff 30 ea 54 fe 3a 79 a7 68 69 ae de 55 bb | 16MiB A-bus CS1 RAM | Game requirement(though it's probable the original dev cart was only around 6 to 8MiB). |
Heart of Darkness (Prototype) | f1 71 c3 e4 69 d5 99 93 94 09 05 fc 29 d3 8a 59 | 16MiB A-bus CS1 RAM | Game requirement(though it's probable the original dev cart was only around 6 to 8MiB). |
King of Fighters '95, The (Europe) | MK-81088 | King of Fighters 95 ROM | Game requirement. |
King of Fighters '95, The (Japan) | T-3101G | King of Fighters 95 ROM | Game requirement. |
Kouryuu Sangoku Engi (Japan) | T-26104G | Backup Memory |
Marvel Super Heroes (Europe) | T-7032H-50 | 1MiB Extended RAM |
Marvel Super Heroes (Japan) | T-1215G | 1MiB Extended RAM |
Marvel Super Heroes vs. Street Fighter (Japan) | T-1238G | 4MiB Extended RAM | Game requirement. |
Metal Slug (Japan) | T-3111G | 1MiB Extended RAM | Game requirement. |
NOël 3 (Japan) | T-22205G | 1MiB Extended RAM |
Pad Nifty (Japan) | GS-7101 | None | Reserved for future modem support. |
Pia Carrot e Youkoso!! 2 (Japan) | T-20114G | 1MiB Extended RAM |
PlanetWeb Browser (multiple versions) | T-319-01H | None | Reserved for future modem support. |
Pocket Fighter (Japan) | T-1230G | 4MiB Extended RAM |
Puzzle Bobble 3 (SegaNet) | GS-7113 | None | Reserved for future modem support. |
Real Bout Garou Densetsu (Japan) | T-3105G | 1MiB Extended RAM | Game requirement. |
Real Bout Garou Densetsu Special (Japan) | T-3119G | 1MiB Extended RAM | Game requirement. |
Samurai Spirits - Amakusa Kourin (Japan) | T-3116G | 1MiB Extended RAM | Game requirement. |
Samurai Spirits - Zankurou Musouken (Japan) | T-3104G | 1MiB Extended RAM | Game requirement. |
Saturn Bomberman | MK-81070 | None | Reserved for future modem support. |
Saturn Bomberman (SegaNet) | T-14305G | None | Reserved for future modem support. |
Sega Ages - Galaxy Force II | GS-9197 | Backup Memory | Allows saving replay data. |
Sega Rally Championship Plus NetLink Edition | MK-81215 | None | Reserved for future modem support. |
SegaSaturn Internet Vol. 1 (Japan) | T-31301G | None | Reserved for future modem support. |
Street Fighter Zero 3 (Japan) | T-1246G | 4MiB Extended RAM | Game requirement. |
Super Real Mahjong P7 (Japan) | T-16509G | 1MiB Extended RAM |
Super Real Mahjong P7 (Japan) | T-16510G | 1MiB Extended RAM |
Tech Saturn 1997.6 (Japan) | 610636008 | 1MiB Extended RAM | Required by 'Groove on Fight' demo. |
The King of Fighters '96 (Japan) | T-3108G | 1MiB Extended RAM | Game requirement. |
The King of Fighters '97 (Japan) | T-3121G | 1MiB Extended RAM | Game requirement. |
Ultraman - Hikari no Kyojin Densetsu (Japan) | T-13308G | Ultraman ROM | Game requirement. |
Vampire Savior (Japan) | T-1229G | 4MiB Extended RAM | Game requirement. |
Virtual On NetLink Edition | MK-81072 | None | Reserved for future modem support. |
Waku Waku 7 (Japan) | T-1515G | 1MiB Extended RAM | Game requirement. |
X-Men vs. Street Fighter (Japan) | T-1226G | 4MiB Extended RAM | Game requirement. |
ID: Cache Mode: | Purpose: | 3D Baseball (USA) | T-15906H | Full | Fixes minor FMV glitches. |
3D Baseball - The Majors (Japan) | T-18003G | Full | Fixes minor FMV glitches. |
Albert Odyssey (Japan) | T-1507G | Full |
Albert Odyssey (USA) | T-12705H | Full | Fixes battle text truncation. |
Area 51 (Europe) | T-25408H | Data only, with high-level bypass | Fixes game hang. |
Area 51 (USA) | T-9705H | Data only, with high-level bypass | Fixes game hang. |
Clockwork Knight 2 (USA) | MK-81036 | Data only, with high-level bypass | Fixes game hang that occurred when some FMVs were played. |
Corpse Killer (USA) | T-16201H | Full | Fixes glitchy rotation-zoom effect. |
Crow, The (Europe) | T-8124H-50 | Full | Fixes minor FMV glitches. |
Crow, The (Germany) | T-8124H-18 | Full | Fixes minor FMV glitches. |
Crow, The (USA) | T-8124H | Full | Fixes minor FMV glitches. |
Dark Seed II (Japan) | T-36101G | Full | Fixes game hang. |
DeJig - Lassen Art Collection (Japan) | T-30304G | Data only, with high-level bypass | Fixes graphical glitches. |
Die Hard Trilogy (Europe/USA) | T-16103H | Full | Fixes game hang. |
Die Hard Trilogy (Japan) | GS-9123 | Full | Fixes game hang. |
Doraemon - Nobita to Fukkatsu no Hoshi (Japan) | T-19801G | Data only, with high-level bypass | Fixes blank Game Over screen. |
Dragon Force II (Japan) | GS-9184 | Data only, with high-level bypass | Fixes math and game logic errors during battles. |
Father Christmas (Japan) | T-18504G | Data only, with high-level bypass | Fixes stuck music and voice acting. |
Fighting Vipers (Europe/USA) | MK-81041 | Data only, with high-level bypass | Fixes computer-controlled opponent turning into a ghost statue. |
Fighting Vipers (Japan) | GS-9101 | Data only, with high-level bypass | Fixes computer-controlled opponent turning into a ghost statue. |
Formula Grand Prix - Team Unei Simulation (Japan) | T-7309G | Data only, with high-level bypass | Fixes game hang. |
GeGeGe no Kitarou (Japan) | T-13310G | Full | Fixes game hang. |
Gex (Europe) | T-15904H50 | Full | Fixes minor FMV glitches. |
Gex (Japan) | T-15904G | Full | Fixes minor FMV glitches. |
Gex (USA) | T-15904H | Full | Fixes minor FMV glitches. |
Golden Axe - The Duel (Europe/USA) | MK-81045 | Data only, with high-level bypass | Fixes flickering title screen. |
Golden Axe - The Duel (Japan) | GS-9041 | Data only, with high-level bypass | Fixes flickering title screen. |
Hideo Nomo World Series Baseball (Japan) | GS-9061 | Data only, with high-level bypass | Fixes severe gameplay logic glitches. |
Horror Tour (Japan) | T-24301G | Full | Fixes graphical glitches on the save and load screens. |
House of the Dead (Japan) | GS-9173 | Data only, with high-level bypass | Fixes game crash on lightgun calibration screen. |
Irem Arcade Classics (Japan) | T-22403G | Full | Fixes hang when trying to start 'Zippy Race'. |
Kidou Senkan Nadesico - Yappari Saigo wa Ai ga Katsu | GS-9142 | Full | Fixes game hang. |
Linkle Liver Story (Japan) | GS-9055 | Data only, with high-level bypass | Fixes game crash when going to the world map. |
Lunar - Silver Star Story (Japan) | T-27901G | Full | Fixes FMV flickering. |
Mahjong Doukyuusei Special (Japan) | T-25302G1 | Data only, with high-level bypass | Fixes missing background layer on disc 2. |
Mahjong Doukyuusei Special (Japan) | T-25302G2 | Data only, with high-level bypass | Fixes missing background layer on disc 2. |
Mujintou Monogatari R - Futari no Love Love Island (Japan) | T-28901G | Data only, with high-level bypass | Fixes glitches when character graphics change. |
NBA Action (Europe) | MK81103-50 | Full | Fixes minor FMV glitches. |
NBA Action (USA) | MK-81103 | Full | Fixes minor FMV glitches. |
NFL Quarterback Club 96 (Europe) | T-8109H-50 | Full | Fixes minor FMV glitches. |
NFL Quarterback Club 96 (Japan) | T-8105G | Full | Fixes minor FMV glitches. |
NFL Quarterback Club 96 (USA) | T-8109H | Full | Fixes minor FMV glitches. |
Nobunaga no Yabou Shouseiroku (Japan) | T-7664G | Full | Fixes game hang. |
Policenauts (Japan) | T-9510G | Full | Fixes screen flickering on disc 2. |
Rampage - World Tour (Europe) | T-25416H50 | Full | Fixes game hang. |
Ronde (Japan) | T-14415G | Data only, with high-level bypass | Fixes missing graphics on the title screen, main menu, and elsewhere. |
Sega Saturn Choice Cuts (USA) | 81600 | Data only, with high-level bypass | Fixes FMV playback hangs and playback failures. |
Segakore Sega Bible Mogitate SegaSaturn (Japan) | 610680501 | Data only, with high-level bypass | Fixes graphical glitch on the character select screen in the 'Zero Divide' demo. |
Senken Kigyouden (Japan) | T-37401G | Full | Fixes dialogue text truncation. |
Shunsai (Japan) | T-18703G | Data only, with high-level bypass | Fixes various graphical glitches. |
Slam 'n Jam 96 (Europe) | T-15902H50 | Full | Fixes minor FMV glitches. |
Slam 'n Jam 96 (Japan) | T-159056 | Full | Fixes minor FMV glitches. |
Slam 'n Jam 96 (USA) | T-159028H | Full | Fixes minor FMV glitches. |
Solar Eclipse (USA) | T-15911H | Full | Fixes minor FMV glitches. |
Space Jam (Europe) | T-8125H-50 | Full | Fixes game crash. |
Space Jam (Japan) | T-8119G | Full | Fixes game crash. |
Space Jam (USA) | T-8125H | Full | Fixes game crash. |
Spot Goes to Hollywood (Japan) | T-7014G | Data only, with high-level bypass | Fixes hang at corrupted 'Burst' logo. |
Spot Goes to Hollywood (USA) | T-7001H | Data only, with high-level bypass | Fixes hang at corrupted 'Burst' logo. |
Street Fighter Zero (Japan) | T-1206G | Data only, with high-level bypass | Fixes weird color/palette issues during game startup. |
Street Fighter Zero 3 (Japan) | T-1246G | Data only, with high-level bypass |
Super Puzzle Fighter II Turbo (USA) | T-1215H | Data only, with high-level bypass | Fixes color/brightness and other graphical issues. |
The Lost World - Jurassic Park (Europe/USA) | MK-81065 | Full | Fixes most graphical glitches in rock faces. |
The Lost World - Jurassic Park (Japan) | GS-9162 | Full | Fixes most graphical glitches in rock faces. |
Theme Park (Europe) | T-5001H | Data only, with high-level bypass | Fixes hang during FMV. |
Thunder Force Gold Pack 1 (Japan) | T-1807G | Full | Fixes explosion graphic glitches in 'Thunder Force III'. |
Thunder Force Gold Pack 2 (Japan) | T-1808G | Data only, with high-level bypass | Fixes hang when pausing the game under certain conditions in 'Thunder Force AC'. |
Titan Wars (Europe) | T-15911H50 | Full | Fixes minor FMV glitches. |
Titan Wars (Japan) | T-15903G | Full | Fixes minor FMV glitches. |
Virtua Cop (Europe) | MK-81015 E | Full | Fixes game hang. |
Virtua Cop 2 (Europe) | MK-81043 E | Full | Fixes game hang. |
Virtua Fighter (Europe) | MK_8100550 | Full | Fixes graphical glitches. |
Virtua Fighter (Japan) | GS-9001 | Full | Fixes graphical glitches. |
Virtua Fighter (USA) | MK-81005 | Full | Fixes graphical glitches. |
Virtua Fighter Kids (Japan/Europe) | GS-9079 VF. KIDS | Data only, with high-level bypass | Fixes FMV glitches. |
Virtua Fighter Kids (Korea/Java Tea Original) | GS-9113 VF. KIDS | Data only, with high-level bypass | Fixes FMV glitches and/or malfunction of computer-controlled player. |
Virtua Fighter Kids (USA) | MK-81049 VF. KIDS | Data only, with high-level bypass | Fixes FMV glitches. |
Virtua Fighter Remix (Europe) | MK-8102350 | Full | Fixes graphical glitches. |
Virtua Fighter Remix (Japan) | GS-9039 | Full | Fixes graphical glitches. |
Virtua Fighter Remix (SegaNet) | SG-7103 | Full | Fixes graphical glitches. |
Virtua Fighter Remix (USA) | MK-81023 | Full | Fixes graphical glitches. |
Virtual Mahjong (Japan) | T-2206G | Data only, with high-level bypass | Fixes graphical glitches on the character select screen. |
Virtual Volleyball (Japan) | T-15005G | Data only, with high-level bypass | Fixes invisible menu items and hang. |
Whizz (Europe) | T-9515H-50 | Full | Fixes quasi-random hangs during startup. |
Whizz (Japan) | T-36102G | Full | Fixes quasi-random hangs during startup. |
WipEout (Europe) | T-11301H | Data only, with high-level bypass | Fixes hang when trying to exit gameplay back to the main menu. |
WipEout (Japan) | T-18603G | Data only, with high-level bypass | Fixes hang when trying to exit gameplay back to the main menu. |
WipEout (USA) | T-18601H | Data only, with high-level bypass | Fixes hang when trying to exit gameplay back to the main menu. |
World Series Baseball (Europe/USA) | MK-81109 | Data only, with high-level bypass | Fixes severe gameplay logic glitches. |
Xian Jian Qi Xia Zhuan (Taiwan) | T-37401H | Full | Fixes dialogue text truncation. |
Yu-No (Japan) | T-28004G | Full | Fixes FMV ending too soon. |
Zero Divide - The Final Conflict (Japan) | T-31601G | Data only, with high-level bypass | Fixes graphical glitch on the character select screen. |
ID: Horrible Hacks: | Purpose: | Albert Odyssey (Japan) | T-1507G | SH-2 reads/writes from/to VDP1 slow down command execution. | Partially fixes battle text truncation. |
Albert Odyssey (USA) | T-12705H | SH-2 reads/writes from/to VDP1 slow down command execution. | Partially fixes battle text truncation. |
All-Star Baseball 97 (USA) | T-8150H | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes texture glitches. |
Arcade's Greatest Hits (USA) | T-9703H | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes flickering credits text. |
Arcade's Greatest Hits - Atari Collection 1 (USA) | T-9706H | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes flickering credits text. |
Burning Rangers (Europe/USA) | MK-81803 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes flickering rescue text. |
Burning Rangers (Japan) | GS-9174 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes flickering rescue text. |
Burning Rangers Taikenban (Japan) | 6106856 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes flickering rescue text. |
Falcom Classics II (Japan) | T-31505G | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes FMV tearing in 'Ys II'. |
Fighters Megamix (Europe/USA) | MK-81073 | Disable slowing down of SH-2 CPU reads/writes during SH-2 DMA. | Fixes hang after watching or aborting FMV playback. |
Fighters Megamix (Japan) | GS-9126 | Disable slowing down of SH-2 CPU reads/writes during SH-2 DMA. | Fixes hang after watching or aborting FMV playback. |
Frank Thomas Big Hurt Baseball (Japan) | T-8111G | SH-2 reads/writes from/to VDP1 slow down command execution. | Reduces graphical glitches. |
Frank Thomas Big Hurt Baseball (USA) | T-8138H | SH-2 reads/writes from/to VDP1 slow down command execution. | Reduces graphical glitches. |
Grandia (Japan) | T-4507G | Patch VDP1 VRAM to break an infinite loop. | Fixes hang at end of first disc. |
In The Hunt (Europe/USA) | T-10001G | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes FMV tearing. |
Kaitei Daisensou (Japan) | T-15006G | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes FMV tearing. |
Thunderhawk II (Japan) | T-6006G | Block SH-2 DMA on last line of frame. Execute VDP1 commands instantly. | Fixes hangs just before and during gameplay. |
Thunderstrike II (USA) | T-11501H00 | Block SH-2 DMA on last line of frame. Execute VDP1 commands instantly. | Fixes hangs just before and during gameplay. |
Tokimeki Memorial - Forever with You (Japan) | T-9504G | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes glitchy frames on the Konami intro arm sprite. |
Virtua Fighter (Europe) | MK_8100550 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes graphical glitches. |
Virtua Fighter (Japan) | GS-9001 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes graphical glitches. |
Virtua Fighter (USA) | MK-81005 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes graphical glitches. |
Virtua Fighter Remix (Europe) | MK-8102350 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes graphical glitches. |
Virtua Fighter Remix (Japan) | GS-9039 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes graphical glitches. |
Virtua Fighter Remix (SegaNet) | SG-7103 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes graphical glitches. |
Virtua Fighter Remix (USA) | MK-81023 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes graphical glitches. |
Whizz (Europe) | T-9515H-50 | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes major graphical issues during gameplay. |
Whizz (Japan) | T-36102G | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes major graphical issues during gameplay. |
Wolf Fang SS - Kuuga 2001 (Japan) | T-26105G | SH-2 reads/writes from/to VDP1 slow down command execution. | Fixes graphical glitches. |
Yu-No (Japan) | T-28004G | SH-2 reads/writes from/to VDP1 slow down command execution. | Reduces FMV tearing. |
- none - None
- backup - Backup Memory(512KiB)
- extram1 - 1MiB Extended RAM
- extram4 - 4MiB Extended RAM
- cs1ram16 - 16MiB RAM mapped in A-bus CS1
ss.cart.kof95_path | string | mpr-18811-mx.ic1 | Path to KoF 95 ROM image. |
ss.cart.ultraman_path | string | mpr-19367-mx.ic1 | Path to Ultraman ROM image. |
ss.cd_sanity | boolean | 0 1 | 1 | Enable CD (image) sanity checks. |
ss.correct_aspect | boolean | 0 1 | 1 | Correct aspect ratio. Disabling aspect ratio correction with this setting should be considered a hack. If disabling it to allow for sharper pixels by also separately disabling interpolation(though using Mednafen's 'autoipsharper' OpenGL shader is usually a better option), remember to use scale factors that are multiples of 2, or else games that use high-resolution and interlaced modes will have distorted pixels. Disabling aspect ratio correction with this setting will allow for the QuickTime movie recording feature to produce much smaller files using much less CPU time. |
ss.h_blend | boolean | 0 1 | 0 | Enable horizontal blend(blur) filter. Intended for use in combination with the 'goat' OpenGL shader, or with bilinear interpolation or linear interpolation on the X axis enabled. Has a more noticeable effect with the Saturn's higher horizontal resolution modes(640/704). |
ss.h_overscan | boolean | 0 1 | 1 | Show horizontal overscan area. |
ss.input.mouse_sensitivity | real | through | 0.50 | Emulated mouse sensitivity. |
ss.input.port1 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 1- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
|
ss.input.port1.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port1.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFF0000 | Crosshairs color for lightgun on virtual port 1. A value of 0x1000000 disables crosshair drawing. |
ss.input.port10 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 10- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
|
ss.input.port10.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port10.gun_chairs | integer | 0x000000 through 0x1000000 | 0x00FF80 | Crosshairs color for lightgun on virtual port 10. A value of 0x1000000 disables crosshair drawing. |
ss.input.port11 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 11- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
|
ss.input.port11.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port11.gun_chairs | integer | 0x000000 through 0x1000000 | 0x8080FF | Crosshairs color for lightgun on virtual port 11. A value of 0x1000000 disables crosshair drawing. |
ss.input.port12 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 12- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
|
ss.input.port12.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
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ss.input.port12.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFF8080 | Crosshairs color for lightgun on virtual port 12. A value of 0x1000000 disables crosshair drawing. |
ss.input.port2 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 2- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
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ss.input.port2.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port2.gun_chairs | integer | 0x000000 through 0x1000000 | 0x00FF00 | Crosshairs color for lightgun on virtual port 2. A value of 0x1000000 disables crosshair drawing. |
ss.input.port3 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 3- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
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ss.input.port3.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port3.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFF00FF | Crosshairs color for lightgun on virtual port 3. A value of 0x1000000 disables crosshair drawing. |
ss.input.port4 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 4- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
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ss.input.port4.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port4.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFF8000 | Crosshairs color for lightgun on virtual port 4. A value of 0x1000000 disables crosshair drawing. |
ss.input.port5 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 5- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
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ss.input.port5.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port5.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFFFF00 | Crosshairs color for lightgun on virtual port 5. A value of 0x1000000 disables crosshair drawing. |
ss.input.port6 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 6- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
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ss.input.port6.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port6.gun_chairs | integer | 0x000000 through 0x1000000 | 0x00FFFF | Crosshairs color for lightgun on virtual port 6. A value of 0x1000000 disables crosshair drawing. |
ss.input.port7 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 7- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
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ss.input.port7.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port7.gun_chairs | integer | 0x000000 through 0x1000000 | 0x0080FF | Crosshairs color for lightgun on virtual port 7. A value of 0x1000000 disables crosshair drawing. |
ss.input.port8 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 8- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
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ss.input.port8.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port8.gun_chairs | integer | 0x000000 through 0x1000000 | 0x8000FF | Crosshairs color for lightgun on virtual port 8. A value of 0x1000000 disables crosshair drawing. |
ss.input.port9 | enum | none gamepad 3dpad mouse wheel mission dmission gun keyboard jpkeyboard | gamepad | Input device for Virtual Port 9- none - none
- gamepad - Digital Gamepad
Standard Saturn digital gamepad.
- 3dpad - 3D Control Pad
3D Control Pad
- mouse - Mouse
Mouse
- wheel - Steering Wheel
Arcade Racer/Racing Controller
- mission - Mission Stick
Mission Stick
- dmission - Dual Mission
Dual Mission Sticks, useful for 'Panzer Dragoon Zwei'. With 30 inputs to map, don't get distracted by..LOOK A LOBSTER!
- gun - Light Gun
Virtua Gun/Stunner. Won't function properly if connected behind an emulated multitap. Emulation of the Saturn lightgun in Mednafen is not particularly accurate(in terms of low-level details), unless you happen to be in the habit of using your Saturn with a TV the size of a house and bright enough to start fires.
- keyboard - Keyboard (US)
101-key US keyboard. Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
- jpkeyboard - Keyboard (JP)
89-key Japanese keyboard(e.g. HSS-0129). Emulated keyboard key state is not updated unless input grabbing(by default, mapped to CTRL+SHIFT+Menu) is toggled on; refer to the main documentation for details.
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ss.input.port9.3dpad.mode.defpos | enum | digital analog | digital | Default position for switch 'Mode'. Sets the position for the switch to the value specified upon startup and virtual input device change. - digital - Digital(+)
- analog - Analog(○)
Analog mode is not compatible with all games. For some compatible games, analog mode reportedly must be enabled before the game boots up for the game to recognize it properly.
|
ss.input.port9.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFF80FF | Crosshairs color for lightgun on virtual port 9. A value of 0x1000000 disables crosshair drawing. |
ss.input.sport1.multitap | boolean | 0 1 | 0 | Enable multitap on Saturn port 1. |
ss.input.sport2.multitap | boolean | 0 1 | 0 | Enable multitap on Saturn port 2. |
ss.region_autodetect | boolean | 0 1 | 1 | Attempt to auto-detect region of game. |
ss.region_default | enum | jp na eu kr tw as br la | jp | Default region to use. Used if region autodetection fails or is disabled. - jp - Japan
- na - North America
- eu - Europe
- kr - South Korea
- tw - Taiwan
- as - China
- br - Brazil
- la - Latin America
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ss.scsp.resamp_quality | integer | 0 through 10 | 4 | SCSP output resampler quality. 0 is lowest quality and CPU usage, 10 is highest quality and CPU usage. The resampler that this setting refers to is used for converting from 44.1KHz to the sampling rate of the host audio device Mednafen is using. Changing Mednafen's output rate, via the 'sound.rate' setting, to '44100' may bypass the resampler, which can decrease CPU usage by Mednafen, and can increase or decrease audio quality, depending on various operating system and hardware factors. |
ss.slend | integer | 0 through 239 | 239 | Last displayed scanline in NTSC mode. |
ss.slendp | integer | -16 through 271 | 255 | Last displayed scanline in PAL mode. |
ss.slstart | integer | 0 through 239 | 0 | First displayed scanline in NTSC mode. |
ss.slstartp | integer | -16 through 271 | 0 | First displayed scanline in PAL mode. |
ss.smpc.autortc | boolean | 0 1 | 1 | Automatically set RTC on game load. Automatically set the SMPC's emulated Real-Time Clock to the host system's current time and date upon game load. |
ss.smpc.autortc.lang | enum | english german french spanish italian japanese | english | BIOS language. Also affects language used in some games(e.g. the European release of 'Panzer Dragoon'). - english - English
- german - Deutsch
- french - Français
- spanish - Español
- italian - Italiano
- japanese - 日本語
|
ss.enable | boolean | 0 1 | 1 | Enable (automatic) usage of this module. |
ss.forcemono | boolean | 0 1 | 0 | Force monophonic sound output. |
ss.scanlines | integer | -100 through 100 | 0 | Enable scanlines with specified opacity. Opacity is specified in %; IE a value of '100' will give entirely black scanlines. Negative values are the same as positive values for non-interlaced video, but for interlaced video will cause the scanlines to be overlaid over the previous(if the video.deinterlacer setting is set to 'weave', the default) field's lines. |
ss.shader | enum | none autoip autoipsharper scale2x sabr ipsharper ipxnoty ipynotx ipxnotysharper ipynotxsharper goat | none | Enable specified OpenGL shader. Obviously, this will only work with the OpenGL 'video.driver' setting, and only on cards and OpenGL implementations that support shaders, otherwise you will get a black screen, or Mednafen may display an error message when starting up. When a shader is enabled, the '.videoip' setting is ignored. - none - None/Disabled
- autoip - Auto Interpolation
Will automatically interpolate on each axis if the corresponding effective scaling factor is not an integer.
- autoipsharper - Sharper Auto Interpolation
Same as 'autoip', but when interpolation is done, it is done in a manner that will reduce blurriness if possible.
- scale2x - Scale2x
- sabr - SABR v3.0
GPU-intensive.
- ipsharper - Sharper bilinear interpolation.
- ipxnoty - Linear interpolation on X axis only.
- ipynotx - Linear interpolation on Y axis only.
- ipxnotysharper - Sharper version of 'ipxnoty'.
- ipynotxsharper - Sharper version of 'ipynotx'.
- goat - Simple approximation of a color TV CRT look.
Intended for fullscreen modes with a vertical resolution of around 1000 to 1500 pixels. Doesn't simulate halation and electron beam energy distribution nuances.
|
ss.shader.goat.fprog | boolean | 0 1 | 0 | Force interlaced video to be treated as progressive. When disabled, the default, the 'video.deinterlacer' setting is effectively ignored with respect to what appears on the screen. When enabled, it may be prudent to disable the scanlines effect controlled by the *.goat.slen setting, or else the scanline effect may look objectionable. |
ss.shader.goat.hdiv | real | -2.00 through 2.00 | 0.50 | Constant RGB horizontal divergence. |
ss.shader.goat.pat | enum | goatron borg slenderman | goatron | Mask pattern.- goatron - Goatron
Brightest.
- borg - Borg
Darkest.
- slenderman - Slenderman
Spookiest?
|
ss.shader.goat.slen | boolean | 0 1 | 1 | Enable scanlines effect. |
ss.shader.goat.tp | real | 0.00 through 1.00 | 0.50 | Transparency of otherwise-opaque mask areas. |
ss.shader.goat.vdiv | real | -2.00 through 2.00 | 0.50 | Constant RGB vertical divergence. |
ss.special | enum | none hq2x hq3x hq4x scale2x scale3x scale4x 2xsai super2xsai supereagle nn2x nn3x nn4x nny2x nny3x nny4x | none | Enable specified special video scaler. The destination rectangle is NOT altered by this setting, so if you have xscale and yscale set to '2', and try to use a 3x scaling filter like hq3x, the image is not going to look that great. The nearest-neighbor scalers are intended for use with bilinear interpolation enabled, at high resolutions(such as 1280x1024; nn2x(or nny2x) + bilinear interpolation + fullscreen stretching at this resolution looks quite nice). - none - None/Disabled
- hq2x - hq2x
- hq3x - hq3x
- hq4x - hq4x
- scale2x - scale2x
- scale3x - scale3x
- scale4x - scale4x
- 2xsai - 2xSaI
- super2xsai - Super 2xSaI
- supereagle - Super Eagle
- nn2x - Nearest-neighbor 2x
- nn3x - Nearest-neighbor 3x
- nn4x - Nearest-neighbor 4x
- nny2x - Nearest-neighbor 2x, y axis only
- nny3x - Nearest-neighbor 3x, y axis only
- nny4x - Nearest-neighbor 4x, y axis only
|
ss.stretch | enum | 0 full aspect aspect_int aspect_mult2 | aspect_mult2 | Stretch to fill screen.- 0 - Disabled
- full - Full
Full-screen stretch, disregarding aspect ratio.
- aspect - Aspect Preserve
Full-screen stretch as far as the aspect ratio(in this sense, the equivalent xscalefs yscalefs) can be maintained.
- aspect_int - Aspect Preserve + Integer Scale
Full-screen stretch, same as 'aspect' except that the equivalent xscalefs and yscalefs are rounded down to the nearest integer.
- aspect_mult2 - Aspect Preserve + Integer Multiple-of-2 Scale
Full-screen stretch, same as 'aspect_int', but rounds down to the nearest multiple of 2.
|
ss.tblur | boolean | 0 1 | 0 | Enable video temporal blur(50/50 previous/current frame by default). |
ss.tblur.accum | boolean | 0 1 | 0 | Accumulate color data rather than discarding it. |
ss.tblur.accum.amount | real | 0 through 100 | 50 | Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. |
ss.videoip | enum | 0 1 x y | 1 | Enable (bi)linear interpolation.- 0 - Disabled
- 1 - Bilinear
- x - Linear (X)
Interpolation only on the X axis.
- y - Linear (Y)
Interpolation only on the Y axis.
|
ss.xres | integer | 0 through 65536 | 0 | Full-screen horizontal resolution. A value of '0' will cause the current desktop horizontal resolution to be used. |
ss.xscale | real | 0.01 through 256 | 3.000000 | Scaling factor for the X axis in windowed mode. |
ss.xscalefs | real | 0.01 through 256 | 1.000000 | Scaling factor for the X axis in fullscreen mode. For this setting to have any effect, the '.stretch' setting must be set to '0'. |
ss.yres | integer | 0 through 65536 | 0 | Full-screen vertical resolution. A value of '0' will cause the current desktop vertical resolution to be used. |
ss.yscale | real | 0.01 through 256 | 3.000000 | Scaling factor for the Y axis in windowed mode. |
ss.yscalefs | real | 0.01 through 256 | 1.000000 | Scaling factor for the Y axis in fullscreen mode. For this setting to have any effect, the '.stretch' setting must be set to '0'. |